Andrew
Borron

Sound Designer

Contact: [email protected]


Ontario based Sound Designer and Musician, Andrew Borron uses audio to create immersive soundscapes transporting players to worlds near and far. Experienced in Wwise and Unreal Engine, Andrew uses these tools to help bring your games to life.


Hour of Code Wwise Implementation

Wwise Implementation


Demo Reel


Bio

Andrew earned a Bachelors of Music from Berklee College of Music in 2020 with a principal instrument of electric bass. Performing with Singer-Songwriters, multiple Jazz ensembles and general business bands, performing in shows across the east coast of the United States and shows in the English Channel Islands, as well as having taught at G4 Guitar Schools in Brookline MA.In 2019, Andrew reignited his passion for playing video games. Through this newfound passion he developed a desire to persue game audio as a career. Inspired, Andrew decided to enroll in George Brown Polytechnic’s Sound Design Postgraduate program where he has honed his skills working with DAW’s such as Reaper and Pro Tools, and studied implementation of audio through Wwise into Unreal Engine 5.